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First Law, a kickass oculus demo

By far one of the coolest demos so far. I don't have an xbox 360 controller so it's a tad clunky with a keyboard, but he mentions bringing in mouse support down the line so we'll just sit tight.The HUD...

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"Here They Come", a first Unity demo

So after several nights of tutorials on CGCookie, I've managed to put together a first playable Unity demo! It's a mashup of 2 awesome courses by Gabriel Williams (Lunar Lander & Gun Turret).It's...

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Bombshell Betsy v0.1

A week later and we have lift off! Vaclav and I have been making good progress on a first demo putting you in the seat of a WW2 bomber:It's very very crude at the moment but currently there's 4 enemy...

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Secondary Weapon, Burnable Houses, and more added to Bombshell Betsy v0.2

PC DOWNLOAD [v0.2]MAC DOWNLOAD [v0.2]New features! You can now press (B) or Joystick Button (2) to drop bombs. Buildings can only be destroyed by them and will start to burn when you drop one close...

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Bloggin ain't easy

Whew! It's tricky updating your blog regularly. I've been pretty busy this past week and just recently got caught up in updating Finest Hour for iOS 7, but hope to put something unity/oculus related...

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Twitter Application-Only Authentication with Unity WWW (Javascript)

xkcd is relevant, as alwaysSo I started tinkering on Sunday night with a quick idea that requires some Twitter auth. Other than some scattered stack overflow posts, I couldn't find any simple material...

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World of Reddit (v0.1)

Welcome to World of Reddit! [WIN] [OSX] [LINUX] A new way to experience our favorite site (and eventually the web?) as inspired by cyberpunk classics such as Hackers, Snow Crash, Neuromancer, etc.Each...

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6 Awesome cyberpunk songs for coding

Anytime while coding or using the Oculus I loop some music to get me in a futuristic vibe. Thought I'd jot down some of my favorites:1. "Butterfly" - Bassnectar 2. "Hayling"- FC/Kahuna3. "Small Time...

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Razer Hydra support added to World of Reddit (v0.15)

After a couple nights work I've added Razer Hydra support to World of Reddit. [WIN][OSX][LINUX] If they're connected you'll be prompted to bind the controllers by pulling the Left and Right trigger....

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Signing a Unity game for the Mac App Store

A compiled list of the hoops you have to jump through for getting a game built with Unity 4.3.0f4 signed for the Mac App Store.There's a handful of posts already on this but I found that many were out...

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Rift Command v0.13

Download: [WIN] [OSX]I've never been that good at Missile Command yet it still holds a special place in my heart. Maybe it's because it's one of the first games I remember playing as a kid (I also just...

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Turn your iPhone/iPad into an RSS ticker with Passive

So this post is pretty late but I'd still like to talk about an app I released last month called Passive. It's uber simple and I only spent a few weeks on it, but I couldn't find anything else in the...

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The Last of Us: Factions Review

So I never gave The Last of Us' multiplayer mode ("Factions") any serious thought after finishing it in 2013. I guess previous games have taught me that online PvP experiences are drastically different...

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Gaze-based Games For The Mainstream VR Win

A lot of VR experiences that we were promised simply aren't ready yet because we lack the means for reliable input and locomotion. To experience a first person game to the full degree we require at...

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The Test (v0.3)

Download: [WIN] [OSX]I've put together a small gaze-based demo as a follow up to my last post. The controls are similar to Rift Command but simpler in that the only fire key is [Space].In this demo...

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Teaching Fish to Climb Trees and the Case for Virtual Reality Learning

Kids respond differently to various teaching styles and environments. Some do better in a more freeform, casual classroom with a laid back teacher, while others need a stricter "driver" personality in...

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World of Reddit (v0.17) Recorded Footage

After nearly 2 years I've finally gotten around to recording some footage of World of Reddit. I haven't worked on it recently but still think it was a fun project :)

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Executing native iOS code from Unity C# (and vice versa)

Real quick post today, but all the solutions I found for this were surprisingly verbose. Here's how:Calling iOS Methods From Unity1. In your C# class: 2. In your UnityAppController.mm: Calling Unity C#...

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